Description
This course studies a number of perspectives in order to establish a solid understanding of the 2D animation industry in a modern global economy for both the present and the future. This overview covers the history of animation, its changing cultural significance, major past and current players/influencers, types of animation (e.g., 2D, 3D, stop-motion, motion capture, etc.) and related technologies & industries (e.g., film, TV, games, Web, commercial art, technical animation, medical imaging, etc.). Also covered are types of jobs, production processes and current and future job markets.Registration in this course is restricted to students admitted to the Diploma in 2D Animation and Digital Art, and the Diploma in 2D Technologies for Film & Games.
Sections
Cost:
741
Instructors:
Name:
Kendal Brouet
Email:
kbrouet@langara.ca
Section Schedules:
Days Of Week:
We
Duration:
12 aft
Scheduled Time:
1400-1700
Start Date:
May 07, 2025