AVEP
2205
Portfolio Production: Game Engine Techniques
Lecture Hours
0.0
Seminar Hours
36.0
Lab Hours
3.0
CEU
3.9
Continuing Studies
Description
Using game development tools, students explore the way game engines can help prepare their work for industry. They explore the advantages and disadvantages of rendering in game engines compared to traditional rendering techniques. Students learn to populate a game world with models and animations and render them out into unique pieces for a professional demo reel.
Registration in this course is restricted to students admitted to the Diploma in 3D Animation for Game, Film and Visual Effects, and the Diploma in 3D Technologies for Film & Games.
Registration in this course is restricted to students admitted to the Diploma in 3D Animation for Game, Film and Visual Effects, and the Diploma in 3D Technologies for Film & Games.