New courses effective Spring Semester 2026 (020261)

AVEP 1307 – 3D Animation: Body Mechanics (6.9 CEU)

Believable and enjoyable movement animation relies on understanding the ways the body can move. Students learn how to apply basic animation fundamentals to a character to create believable movement. They explore all the ways these movements are simplified or exaggerated by animators, so they're conveyed in the most visually appealing way for audiences and apply these techniques to their own characters. Students also gain the foundation needed to critique and improve the believability of their animations and build fully expressive human characters.

Registration in this course is restricted to students admitted to the Diploma in 3D Technologies for Film and Games.

SANI 1157 – Life Drawing for Animation: Figures & Drapery (3.9 CEU)

Students delve into advanced life drawing techniques focusing on figures and drapery. Building on prior anatomical and posing skills, students explore the complexity of clothed figures, capturing the interplay of fabric and the human form. Students explore dynamic movement, expression, and the detailed study of drapery, crucial for producing lifelike and expressive characters in 2D and 3D animation.

Registration in this course is restricted to students admitted to the Diploma in 2D Technologies for Film and Games, and Diploma in 3D Technologies for Film and Games.

New courses effective Summer Semester 2026 (020262)

SANI 1158 – Life Drawing for Animation: Animal Life (3.9 CEU)

Students explore the anatomy and movement of various animal species, building on advanced life drawing skills. They enhance their ability to create realistic and expressive animal characters for both 2D and 3D animation.

Registration in this course is restricted to students admitted to the Diploma in 2D Technologies for Film and Games, and Diploma in 3D Technologies for Film and Games.

SANI 1162 – Employment Readiness for Animation (3.9 CEU)

Students practice essential networking and professional development skills crucial for launching their careers in animation. Students participate in an informational interview, create a professional portfolio, fill in a job application, and prepare a presentation for industry professionals.

Registration in this course is restricted to students admitted to the Diploma in 2D Technologies for Film and Games, and Diploma in 3D Technologies for Film and Games.