Description
Students develop the skills needed to create high-quality textures for 3D assets, focusing on efficient UV mapping, texture optimization, and digital image management. They explore the principles of material creation, rendering techniques, and lighting fundamentals to enhance the realism and visual appeal of their work. Through hands-on projects, students refine their texturing workflows and produce a polished portfolio piece, preparing them for careers in animation, visual effects, and game development.

Registration in this course is restricted to students admitted to the Diploma in 3D Animation for Game, Film and Visual Effects, and the Diploma in 3D Technologies for Film & Games.