Description
Students work to improve their technical ability to draw, pose, breakdown and in-between characters for 2D digital animation. Focus is on weight, balance, timing, and movement to achieve well structures and fluid animation. Lectures and workshops are conducted to train students in this art of classical digital animation techniques. Exercises and assignments are engineered to practice the fundamentals of traditional frame-by-frame, hand-drawn character animation in a 2D computer software.Registration in this course is restricted to students admitted to the Diploma in 3D Animation for Game, Film and Visual Effects, and the Diploma in 3D Technologies for Film & Games.
Sections
Cost:
911
Instructors:
Name:
Andrew Bartlett
Email:
andrewbartlett@langara.ca
Section Schedules:
Days Of Week:
Tu
Duration:
11 day
Scheduled Time:
1000-1300
Start Date:
May 06, 2025