Program Curriculum

Program Curriculum

In User Experience Fundamentals students will explore the behaviours, attitudes and expectations of the user. The user experience must be determined before the designers design the artwork or the developers develop the software. This discipline is comprised of the two fields of user experience (UX) and user interface (UI). Both UX and UI use the human-first approach to design.

Total Credits: 3

Courses Credits
All of
DSGN 1121 User Experience I - Research and Definition
1

Lecture Hours: 0.0 | Seminar: 0.0 | Lab: 7.0

Students explore various tools and techniques to identify the user's needs and preferences. They conduct an analysis of comparable products on the market and document their observations. Students establish the design requirements for an interactive product.

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DSGN 1122 User Experience II - Ideation and Wireframes
1

Lecture Hours: 0.0 | Seminar: 0.0 | Lab: 7.0

Students analyze and interpret the user requirements to start the ideation phase followed by the exploration of a variety of tools to structure the main features of the interactive design. Students integrate the principles of usability to optimize the user experience.

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DSGN 1123 User Experience III - Prototyping
1

Lecture Hours: 0.0 | Seminar: 0.0 | Lab: 7.0

Students create a prototype to validate the content and enhance the interface design phase of an interactive product. They implement the fundamental principles of user experience (UX) and user interface (UI) in their interactive prototype to enhance the user experience.

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3 Credits

Program Option Notes:

A minimum "C" grade is required in DSGN 1121, 1122, and 1123 to progress through and graduate from the program.

Program Notes:

It is recommended that students take the courses in sequential order as the knowledge is cumulative.