Curriculum

Curriculum

The 3D Technologies for Film & Games program is an intensive 24-month diploma program. Students study in-person for six consecutive semesters at the Langara Continuing Studies campus at 601 West Broadway, which is in close proximity to numerous animation studios. There are 29 required courses that will provide students with technical training, portfolio development, professional mentorship, and guided industry relations events to prepare students to successfully enter the workforce. In-person attendance is a mandatory requirement for all courses. 

TERM 1

  • 3D Animation: Animation Fundamentals - Level 1
  • Illustration Fundamentals: Painting for Animation
  • Illustration Fundamentals: Design for Animation
  • Animation History
  • Life Drawing: Anatomy & Perspective
  • Professional Development for Animation

TERM 2

  • 3D Animation: Animation Fundamentals - Level 2
  • 3D Animation: Acting for Animation
  • 3D Pre-Production: Layout
  • 3D Pre-Production: Cinematography in Animation
  • Illustration Fundamentals: Character Design for Animation
  • Life Drawing for Animation: Anatomy & Posing

TERM 3

  • 3D Animation: Body Mechanics
  • 3D Animation: Texturing & Rendering
  • 3D Animation: Advanced Mechanics
  • Storyboarding & Cinematography for Animation
  • Life Drawing for Animation: Figures & Drapery

TERM 4

  • 3D Animation: Dialogue Animation
  • 3D Animation: Scene Reproduction
  • 3D Animation: Creature Mechanics
  • Life Drawing for Animation: Animal Life

TERM 5

  • Portfolio Production: Animation 1
  • Portfolio Production: Texturing
  • Portfolio Production: Game Engine Techniques
  • Life Drawing for Animation: Capstone Level 1

TERM 6

  • Portfolio Production: Animation 2
  • Portfolio: Post-Production
  • Life Drawing for Animation: Capstone Level 2
  • Employment Readiness for Animation