Curriculum
The 2D Technologies for Film & Games program is an intensive 16-month diploma program. Students study in-person for four consecutive semesters at the Langara Continuing Studies campus at 601 West Broadway, which is in close proximity to numerous animation studios. There are 22 required courses that will provide students with technical training, portfolio development, professional mentorship, and guided industry relations events to prepare students to successfully enter the workforce. In-person attendance is a mandatory requirement for all courses.
TERM 1
- Digital Animation: Fundamentals
- Illustration Fundamentals: Painting for Animation
- Classical Animation Fundamentals
- Animation History
- Life Drawing for Animation: Anatomy & Perspective
- Professional Development for Animation
TERM 2
- Digital Animation: Character Mechanics
- Digital Animation: Advanced Dialogue & Acting
- Illustration Fundamentals: Character Design for Animation
- Rigging & Builds for Animation
- Acting for Animation
- Life Drawing for Animation: Anatomy & Posing
TERM 3
- Digital Animation: Design
- Digital Animation: Complex Mechanics
- Storyboarding & Cinematography for Animation
- Portfolio Production Workshop - Level 1
- Life Drawing for Animation: Figures & Drapery
TERM 4
- Editing & Compositing for Animation
- Portfolio Production Workshop - Level 2
- Demo Reel Review
- Life Drawing for Animation: Animal Life
- Employment Readiness for Animation