Outcomes and Objectives

Outcomes and Objectives

Graduates from the Graphic Novel & Comix Certificate Program will be qualified to work for comic book publishers in a number of different capacities, or to pursue their own goals through self-publishing. Upon completion, students will have developed mechanical and technical skills in drawing, inking, lettering, and rendering using both traditional materials as well as digital technology. As well they will have developed strong writing and storytelling capabilities, for all length of comics and graphic novels. Theory such as the psychology of colour, history of comics and strategic courses in visual narrative will help the student to develop their “personal voice” or style of storytelling. Finally students will be taught business issues, marketing and client relations from a comic book illustrator’s perspective.

What is an academic year?

An academic year is a full, annual educational cycle of an institution. The Graphic Novel and Comix Certificate Program is completed within one academic year (three semesters) with new intakes of new cohorts in September of every year.

Summer Semester

May 10 - August 20, 2022

Semester Break: August 22,-September 6, 2022

Fall Semester

September 7 - December 17, 2021

Semester Break: December 18,- January 2, 2022

Spring Semester

January 4- April 16, 2022

Semester Break: April17,-May 9, 2022

 

CURRICULUM

The program is full-time for three semesters over 12 months and consists of 17 courses.

Semester I

Introduction to Graphic Novels&Comics

Life Drawing for Comics

Drawing for Character Development

Introduction to Comic Book Writing

Adobe Illustrator Level 1

Adobe Illustrator Intensive

Semester 11

Layout for Comics

Advanced Drawing for Comics: World Building & Backgrounds

Advanced Comic Storytelling

Colour Theory for Comics

Adobe Photoshop for Illustration

Photoshop for Comics Intensive

Semester 111

Advanced Digital Illustration

History of Comics

Portfolio Workshop: Lab 1

Final Art for Comics: Lab 2

Publishing and Promotion: The Business of Comics

 

I